Their only vulnerability comes when they release a devastating EMP attack, rendering their foes and themselves temporarily helpless. Secondary abilities: Tesla Weapon/EM Disruptors weapon switch, Charging Tesla CoilsĮnemies of the Soviet Union fear these elite mechanized patriots and their deadly Tesla Cannons. Used on ground targets, their cannons are even more impressive.Ĭost: $750 | Prerequisites: Super Reactor Gloriously free after years spent in gulag labor camps, brutish Flak Troopers serve Mother Russia by hefting larger anti-air flak cannons and attaching mines to enemy armour. When traversing water, the Combat Engineer uses an inflatable boat. They are issued a single pistol for self-defence, for all the good it does them. The best and brightest serve as Combat Engineers, tasked with hacking computers, sabotage, reprogramming enemy units, and digging bunkers to garrison fighting men. Their Molotov Cocktails are able to clear garrisoned buildings. Poorly trained, yet high enthusiastic due to mental conditioning and healthy propaganda, Conscripts heedlessly charge into battle firing assault rifles and hurling Molotov cocktails in blind allegiance to the State. Secondary ability: Assault Rifle/Molotov Cocktails weapon switch While they are quite potent in mid- and late game phases, their early game performance is slightly lacking.īorn in captivity, trained in combat and light recon, many enemies have fallen to the serrated claws and technologically amplified roars of the Soviet War Bear. Their naval forces are their weakest point this time around, however. Their vehicle arsenal is unmatched in that respect, and are supported by decent infantry and hard-hitting support powers. As is tradition, the Soviets excel in raw firepower and unit armour.
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